Title
Entertainment Designer
Location
Stuttgart, Baden-Württemberg, Germany
Biography
Professional Experience
I have worked for video games (Hero Zero), VR serious games (for Tesla, Porsche) as well as animated feature film (at Studio Soi) since 2018. I sometimes freelance as a Brand Illustrator, my clients include Kone and Deutsche Bahn. Currently, I am a Set Designer for an animated feature film at Studio Soi.
Drawing as Knowing
A centerpiece of my approach to art and design has been the observation of the world around me. Drawing for me is a way to analyze and understand the world around me as well as to conceive of new ideas for imaginative or future realities.
Building Communities
Building communities centered around drawing has been a passion of mine for many years now. My goal is to foster communities where people can authentically encounter others who share their passion. As part of this mission, I have opened up a monthly drawing meetup in Stuttgart, called
The Role of Teaching
Over the past several years, I have started to teach drawing to people from a wide range of disciplines. My focus lies on conveying drawing as a tool to sharpen both the analytical and imaginative faculties. It has become my mission to make the skill of drawing accessible to everyone and to strengthen the role of drawing as an essential ability for any creative individual. Currently, I teach drawing at the Natural History Museum in Stuttgart as well as Digital Art at Werkstatthaus Stuttgart.
Experience
Set Designer
Studio Soi
I am designing film sets for an animated feature film based on a bestselling children's book.
Virtual Reality Designer
Lightshape
I brought together my experience as a Concept Artist with an understanding of UX and UI design to create immersive apps. I would oversee a project from initial client workshops all the way to the end. Most of the projects were serious games and gamified apps that teach the user a topic in an entertaining way.
During this time, I developed my own methods of creating low-fidelity prototypes for VR applications. I used storyboarding as a means of communicating with clients during the early stages of development. I also used panoramic painting and VR sculpting to prototype 3D designs for virtual environments.
At Lightshape, I worked for clients such as Tesla, Porsche, DHL, the German fire brigade and ADAC.
Art Lead
Playata
I took charge of upgrading Hero Zero's art style. I initiated team workshops to come up with new ideas for gameplay, storylines as well as community interaction. My work spanned all areas of art creation: from UX and UI design to concept art and marketing illustration.
Besides leading the art team on Hero Zero, I worked as an artist on two game prototypes. The first, called Villain Academy, was cancelled before release. The second prototype has since been released under the name Almost Heroic.
Concept Artist
Playata
I created concept art and illustrations for the ongoing expansions of Hero Zero. I came up with new story lines for the game.
Junior Concept Artist
Playata
I created concept art, illustrations and characters for the online RPG Hero Zero.I created concept art, illustrations and characters for the online RPG Hero Zero.
Brand Illustrator
KONE
I developed an illustration language for KONE's internal training catalogues.
Education
BA in Information Design
Stuttgart Media University
Clients
Deutsche Bahn Kone Tesla Porsche University of Tübingen Playata Lightshape Studio Soi Onimotion Studio ADAC VHS Stuttgart Werkstatthaus Stuttgart State Museum of Natural History Stuttgart Forum3 Stuttgart Halbstark Design DHL
Specialties
Concept Art, Character Design, Illustration, Storyboarding, 2D Animation, UX Design, Storytelling, Set Design, Environment Design, Background Art, Prop Design, Color Script